Posts Tagged ‘Giza 3D’

000 rus sphinx 000Last year during the premiere of Giza 3D, Marc Chartier of Pyramidales and I had a chance to talk with Egyptologist Rus Gant, lead technical artist for the Giza Archives Project and Giza 3D.  In transcribing presentations from last year, I came across this fascinating “lost” discussion, and after working with Rus and Marc to clarify some points, we can now present it in an interview format for your enjoyment.  From the resources used to create Giza 3D to George Reisner’s ongoing legacy, join us for a chat with Rus Gant.

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000 - tabGiza 3D is the virtual world of the Giza Plateau reconstructed from the thousands of archaeological photographs, first hand sketches of artifacts and monuments in situ, dig diaries, aerial and satellite imagery, and all the resources the Giza Archives have to offer, “a real-time virtual reconstruction of the Giza Plateau, based on actual archeological data gathered by Harvard and the Museum of Fine Arts, Boston (MFA) expeditions to Egypt in the first part of the 20th century” (Forbes: “How Harvard Students Explore Ancient Egypt From Cambridge With New 3D Technology”).

Here at Em Hotep we want to provide you with a set of travel guides to the virtual tours conducted by Peter Der Manuelian, where to go and what to see when you enter the free-style navigation mode that lets you wander around, and how to make the best of the many resources Giza 3D offers.  Join us for the first Travel Guide as we explore a series of three connected Fourth and Fifth Dynasty mastabas, the G 2100 Family Tomb Complex.

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Dassault Systèmes, with their Passion for Innovation program, is emerging as a major player in bringing cutting edge technology to the field of Egyptology.  Whether you are talking about creating immersive 3D environments to simulate tombs and monuments, fusing non-invasive surveying techniques to high-definition imagery, or simply bringing the most interesting Egyptian people, places, and things to the widest audience possible, Dassault Systèmes’ Mehdi Tayoubi is at the forefront with some new technology.

I promised I would try to get another chapter of Hemienu to Houdin out before leaving for Paris and the premier of Khufu Reborn, but in these last days it just became too impractical.  Part of what makes the series so fun and informative is my fairly unrestricted access to the man himself, Jean-Pierre Houdin.  But as he and the team from Dassault Systèmes make the final arrangements at la Géode, Jean-Pierre’s time has become an increasingly rare commodity.  Besides, in a couple of days I will be able to talk with him face-to-face without feeling like I am imposing on his schedule.

So the series will conclude when I return from the conference and coverage of “Episode 2:  Khufu Reborn” will begin in earnest.  But in the meanwhile I am offering this excellent insider’s glimpse into how Dassault Systèmes became involved with Jean-Pierre and future directions we can anticipate.  My good friend and fellow Egyptology blogger (still hate that word), Marc Chartier, proprietor of the Pyramidales website, recently had the opportunity to interview Mehdi Tayoubi,  Director of Interactive Innovation at Dassault Systèmes. 

By a special arrangement with Marc I have translated the interview from its original French and am presenting it here in its entirety for my English-language readers.  The original interview, in French, is available from Pyramidales here.

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Can’t make it to Egypt this summer?  Never fear, Peter Der Manuelian and Mehdi Tayoubi are combining Fourth Dynasty architecture, Twentieth (and 21st) Century archaeology, and Generation Wow technology to take you places that would be off limits even if you were in Egypt. 

From scanning the landscape to crawling down into ancient tombs, you are there, dude.

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